_And_, Я пытался но текст похоже слишком большой для лички, также пробовал отправить на Ваш емаил через Ваш профиль, но получил ошибку "текст письма заполнен неправильно". В общем скопирую здесь, за спам прошу прощения. Впрочем его всё равно надо редактировать. AMK MOD 0.8
game version 1.0001 only.
Main functions and capabilities.
Trader mod:
Vendors buy:
Artifacts - 80%-200% listed price
Weapons - 50%-70%
Armor - 50%-80
Weapon accessories - 50%-80%
Ammo - 50%-60%
Medications - 60%-80%
Food - 30%-50%
Monster body parts - 60%-200%
Vendors sell:
Weapons - price increased 10-fold
Armor - price increased 10-fold
Weapon accessories - price increased 5-fold
Ammo - price increased 5-fold
Medications - price increased 5-fold
Food - price doubled.
Greatly increased ammunition available at vendors.
Sidorovich now sells PM, Sawed-off, TOZ-34, AK-74, AKSU-74, Mp5, silencers.
Barman sells all weapons and accessories except Gauss cannon.
Sakharov sells Gauss cannon and ammo but be ready to shell out 500,000 for it.
Sakharov buys monster body parts at double price.
Sakharov sells scientific medkits.
Stalkers buy and sell some ammo and monster body parts.
Artifact prices tripled.
Physics:
Monster bodies can be dragged.
Objects can be dragged.
Detectors:
Added various detectors to the game. Belt equipped.
Type one detector, most basic, given by Sidorovich, only detects radiation.
Type two detector, costs 10,000, detects anomalies. Sold by Sidorovich and Barmen.
Type three detector, costs 50,000 shows anomalies on mini-map. Sold by Sakharov.
We recommend that only one detector be used at a time to avoid sound glitches.
Weapons:
Added real names and designations.
Gameplay:
Cash reward for quest completion tripled.
Added more blood
Medkits changed: regular, military and scientific kits now heal 30%, 60% and 100% HP respectively
Bandages stop bleeding but heal very little
Armor:
Armor durability increased
Military armor helmet now grants resistance to psychic attacks. This is discussed in detail at the Freedom base. Specifically PC will now regain control after controller attacks faster.
Enabled running with exoskeleton equipped.
Monsters:
Dogs and boars speed increased.
Optional plug-ins for AMK MOD
Three anomalies changes:
Three "bubbly cloud" anomalies, Vortex, Springboard and Whirlygig, are now invisible while at rest
Postprocessing effect removed. Throwing bolts at the anomaly works as before: produces sonic boom and reveals anomaly borders.
Anomaly sounds unchanged.
Добавлено (17.04.2007, 08:33)
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Artifacts:
Artifact shader effect removed.
Radiation:
Radiation visibility removed.
Sound:
Vintar sniper rifle and Val assault rifle sounds changed.
Optional TOZ-34 damage:
1 - Default: balanced range and damage
2 - Only range reduced.
Gameplay:
Max carried weight options:
1 - Default: 50/60 kg, i.e up to 50kg without penalty, 60kg max.
2 - 60/70 kg
3 - 70/80 kg
4 - 80/90 kg.
Food healing:
1 - Default: disabled
2 - Enabled.
Respawn changes:
Respawn halved
Respawn options: every 8-12 hours, 12-24 or 24-48.
Sound changes:
Removed Bar bouncer line "Come in, dont stand there."
Removed Sakharovs line "Hello, hello."
Removed Duty guard line: "Get out of here Stalker."
Interface:
Removed creature frame when using binoculars.
Repair mod:
Added the ability to repair equipped armor and weapons to Sidorovich and Barman.
Repair costs are calculated based on the item's condition and can be many times higher than the original cost at very low item durability.
Keep your weapons and armor in good repair
Repair ability unlocked after receiving first special mission from Sidorovich for Agroprom documents (after turning in Nimble's flash drive)
Barman repair available immediately
To use repair, select "I have a question" option in the dialogue, rest should be clear
If the items do not need repairs this option will be absent
Confirm that PC has enough money for repairs in the dialogue option to proceed.
Fixed bug where double price was charged for unique items.
Weapon changes:
Real names
Damage increased up to 50%
AK is now more powerful than Abakan
Val and Vintar now have 20 round magazines
Sawed-off and Mp5 are now only equipped in sidearm slot
Increased objects' penetration
TOZ Hunting Rifle damage decreased for balance.
Grenade changes:
Increased hand grenade damage and shockwave range.
PC height change:
Increased player character's height by slightly raising the camera.
Weather changes:
Unlocked all weather types for various maps
Nights are darker
Sun moves across the sky correctly
Less rain.
Weapon removal change:
Disabled holstering weapons when entering Sidorovich's bunker or the Bar.
http://amk-mod.3dn.ru/forum/
http://www.stalkerin.gameru.net/
AMK MOD TEAM:
_And_, Metatron, Kallagen, Pollux, MoDD, Ялтинец ака Yaltinez